Strategy for Eye of the Storm Guild Battles.
Eye of the Storm consists of 4 bases and a flag in the middle of the map. Another 15 on 15, Alliance VS Horde.
The objective of this game like Arathi Basin is; the first team to get 1600 points wins. They are called points in Eye of the Storm, not resources. You stand in a base area to capture the base, gaining points per second according to how many bases your team controls. There is a Flag in the middle of the map that if captured; gives extra points to the team that captures it. The points you get for controlling each base looks like this:
Bases Controlled | Points per second |
1 | 1 |
2 | 2 |
3 | 5 |
4 | 10 |
The more bases you control the faster you win. The Flag in the middle of the base also has a point system according to how many bases you control; that looks like this:
Bases Controlled | Points for flag turn in |
1 | 75 |
2 | 85 |
3 | 100 |
4 | 500 |
So control as many bases as possible while capturing flags to help boost your team forward.
*You will see similarities between this strategy and the Arathi Basin strategy I have posted*
*This strategy is written from the Horde point of view*
*This strategy is written from the Horde point of view*
The composition of this team will be 3-5 healers, the rest DPS with preferably one Druid to carry the flag, the Druid being dps or a healer doesn’t matter.
There are many different ways to strategize this game, some hold two bases and try to flag cap to victory. But I like controlling three bases, while capturing the flag. The flag is important, but the more bases you have; the more points you get for turning in the flag. And there is no possible way, even if the other team captures every flag from start to finish, that the enemy will win if you control three bases.
For this team I would split them into four squads(groups). One healer and two dps per squad for the first 3. Squad 4 will make up the rest of the team having 5 dps and 1-2 healers. Here is a table showing what I mean:
Squad number | DPS | Healer |
1 | 2 | 1 |
2 | 2 | 1 |
3 | 2 | 1 |
4 | 4-5 | 1-2 |
All together | 10-11 | 4-5 |
Have Squad 1 go to Fel Reaver Ruins. Squad 2 go to Blood Elf Tower. Squad 3 will go straight for the flag, it is preferable to have an Elemental Shaman or Boomkin to blow enemies off the edge (Just to upset some enemies ;-) this Squad should also have the selected flag carrier. Squad 4 should go down the middle of the map till they see the side that is being rushed by the enemy. Squad 4 pushes the opposing teams force. When the enemy surge has been fought off; both Squads 3 and 4 should push the enemy base that is closest to squad 4 for a 3rd base capture.
There is really no set plan after this point. Squad 4 should be moving around fighting the enemy force everywhere it goes. Squad 3 should be trying to get the flag every chance they get. If at all possible Squad 4 should also try to force a 4 cap. If a 4 cap occurs, 1 healer and 1 dps should stay at each tower, everyone else should go help kill enemy players at their spawn point. 500 point flag captures are always nice. If all of your Squads are good at communicating with each other and getting back to their base; they can always go middle to help, or help other bases.
One very important thing about this battleground; always fight inside of the base boundaries. Like Arathi Basin, you don’t acquire points from honorable kills. You get points from holding bases and capturing flags.